Arriving in a clearing atop a high hill, the beast’s massive feline form sat in the open, attentive and waiting. ![]() Yet the full moon shone brightly, and the creature’s trail was easy to follow. Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods. Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught. Something beautiful and deadly sought a meal in the wilting dusk. ![]() As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch. Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or turned to worse. About Us For more information about Kotaku Australia, visit our about page.How had she been reduced to this? She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared. Technical Something not looking quite right? Contact our tech team by email at office AT. Advertising To advertise on Kotaku Australia, contact our sales team via our advertising information website. Contact Editorial To contact our editors, email tips AT or post to Kotaku Australia, Level 4, 71 Macquarie St, Sydney NSW 2000. ![]() Essentially, we take the mess of info coming out… Got a game you think we should be looking at? Contact or send it to: Kotaku AustraliaLevel 4, 71 Macquarie StSydney NSW 2000 So, uh, what exactly is this ‘blog’ thing? We’d love to say it’s some magical technology developed in secret by Thomas Edison parallel to his work with electricity, but it wasn’t. If you’d like to contact Kotaku with suggestions, comments, or product announcements, you can email us at Kotaku Australia is published by Allure Media in association with Gawker Media. Sure, you could mosey over to the US site, but you’d miss out on all the juicy gaming goodness that’s relevant – and important – to you. The Australian edition of Kotaku is focused on taking all this fantastic news and crafting it into a tasty treat for all you Aussies and Kiwis. Whether it’s the latest info on a new game, or hot gossip on the industry’s movers, shakers and smashers, you’ll find it all here and nicely packaged at Kotaku. They’d be one in the same in every lexicon on the planet if it were humanly possible. Illuminate radius increased from 350 to 375īlinding Light knockback distance increased from 400 to 525 Mana Leak manacost increased from 75 to 150 Smokescreen slow reduced from 25% to 19/21/23/25% Inner Vitality bonus regeneration threshhold reduced from 40% to 35% Repel cast point improved from 0.5 to 0.35 Tempest Double gold and XP bounty increased from 140 to 160Ĭounter Helix damage reduced from 90/120/150/180 to 75/110/145/180 Time Dilation slow per frozen ability increased from 8% to 10% Time Dilation now only freezes abilities that are on cooldown, rather than also affecting abilities cast afterwards Starstorm Scepter cooldown increased from 8 to 9 Morphling intelligence gain reduced from 1.5 to 1.1 Shadow Poison initial damage reduced from 50 to 26/34/42/50įlamebreak cooldown increased from 14 to 17 Outworld Devourer base armour reduced by 1.5 Illusions attack damage reduction against buildings increased from 25% to 30%ĭiffusal Blade cooldown increased from 2 to 4 Infused Raindrop cooldown increased from 4 to 6 More changes are certainly on the way with the game’s 6.89 patch due out prior to the next Major.ĭragon Lance strength reduced from 14 to 13 Counter Helix damage was also slightly reduced, which will certainly contribute to me feeding even more than I already do in pub games. ![]() Other changes include Faceless Void’s Time Dilation now only affecting the cool down of abilities that have already been used, as well as illusion damage being reduced by 30 per cent instead of only 25 per cent.
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